A freelance 3D animation project made for mt7rk, produced through Samaka Studio, centered on a walking character whose visual style shifts with every step transitioning through 2D, pixel art, 3D, and clay. I was responsible for two of the style segments: the fully 3D sequence and the clay-textured sequence, handling the complete pipeline for both modeling, shading, lighting, and animation.
Modeling
Built the character's base geometry and silhouette, refined to hold up across both the 3D and clay-textured styles.
Rigging
Rigged the character for a natural walk cycle, built to support the stylistic shift between segments.
Shading & Lighting
Developed two distinct looks a clean 3D shading setup and a tactile clay material each lit to match its segment's mood.
Animation
Took the original 2D walk cycle animation, created by Mansour Moawad, and translated it into the 3D and clay segments matching the timing and character of the original motion while adapting it to a fully 3D pipeline.
Full Commercial
Roles
Modeling, Shading, Lighting and Character Animation
Software
3D Blender